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JTCLT Abstract

Volume 16 Number 2, 2025
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Gu, S., & Tian, Y. (2025). Digital Game-Based Chinese Language Learning for Adults: A Critical Review of Apps in the Apple App Store. Journal of Technology and Chinese Language Teaching, 16(2), 86-102.
[顾思佳, & 田野. (2025). 面向成人的数字游戏化中文学习:对苹果应用商店中相关应用的批判性评估. 科技与中文教学 (Journal of Technology and Chinese Language Teaching), 16(2), 86-102.]

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Abstract/摘要:

This study investigates the availability and suitability of Digital Game-Based Chinese Language Learning applications for adult learners, focusing on apps available in the Apple App Store. While English language learning apps were also examined, they serve primarily as a baseline for comparison rather than a central focus. Using a structured, multi-variable search under eight distinct conditions involving system language, search language, and App Store region, the research identified 32 unique applications. Findings reveal that most game-based language learning apps are designed for children, especially those labeled 4+, and prioritize basic vocabulary and grammar through simplified, repetitive mechanics. Very few applications cater to adult or university-level learners seeking context-rich, communicative, and cognitively engaging experiences. Among the limited options, “懒人英语 (Lazy English)” stands out for its dubbing feature, which aligns with communicative language teaching principles and illustrates the potential of game-based strategies for older learners. The paper concludes by discussing the pedagogical implications of these findings and calling for the development of more sophisticated game-based tools that address the linguistic needs and motivational profiles of adult learners of Chinese.

本研究调查了基于数字游戏的语言学习应用在成人中文学习领域中的可用性与适用性。虽然本文也考察了部分英文学习应用,但其作用仅限于提供基准对照,而非研究的核心。通过对苹果应用商店的多变量结构化检索,本研究在涉及系统语言、搜索语言和应用商店区域等八种不同搜索条件下,共筛选出32款独特应用。研究发现:绝大多数游戏应用专为儿童设计。这些应用,尤其是标注“4+”(四岁以上)的应用,通过简单重复的机制侧重基础词汇和语法训练;而能为成人或大学阶段学习者提供情境化、交际性及认知参与体验的应用屈指可数。在有限的选择中,“懒人英语”因其配音功能而脱颖而出,该功能契合交际语言教学的理念,展示了游戏化策略在成人学习者中的潜在价值。本文最后讨论了这些发现的教学启示,并呼吁开发更多契合成人中文学习者语言需求和动机特征的高水平游戏化学习工具。

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